//
// Created by shen on 2024/6/22.
//

#ifndef AUDIOCAMERA_TRIANGLESAMPLE_H
#define AUDIOCAMERA_TRIANGLESAMPLE_H


#include "GLBase.h"

 class TriangleSample: public GLBase {
public:
    TriangleSample();
    virtual ~TriangleSample();


    virtual void Init();

    virtual void Draw(int screenW, int screenH);

    virtual void Destroy();
};


#endif //AUDIOCAMERA_TRIANGLESAMPLE_H
